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The Twelve-Fingered Boy
Cover of The Twelve-Fingered Boy
The Twelve-Fingered Boy
The Twelve-Fingered Boy Trilogy, Book 1
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Fifteen-year-old Shreve Cannon doesn't mind juvie. He's got a good business dealing contraband candy, and three meals a day are more than his drunk mother managed to provide. In juvie, the rules never change and everyone is the same. In juvie, Shreve has life figured out. Then the new fish shows up.

Jack's a quiet kid. Small. Cries himself to sleep too. He's no standard-issue titty-baby, though. There's his hands—more specifically his fingers, all twelve of 'em. And when he gets angry, something weird happens. The air wavers. You feel a slight pressure in your chest. And then...well, best take cover.

Jack isn't the only new face in juvie. There's Mr. Quincrux. Quincrux has an unusual interest in Jack and Shreve, and it quickly becomes clear that innocent bystanders aren't going to get in his way. So Jack and Shreve bust out.

On the lam, they quickly discover that Jack has abilities—hell, superpowers—that might just give them a fighting chance against Quincrux, if they can stay alive long enough to figure them out.

Fifteen-year-old Shreve Cannon doesn't mind juvie. He's got a good business dealing contraband candy, and three meals a day are more than his drunk mother managed to provide. In juvie, the rules never change and everyone is the same. In juvie, Shreve has life figured out. Then the new fish shows up.

Jack's a quiet kid. Small. Cries himself to sleep too. He's no standard-issue titty-baby, though. There's his hands—more specifically his fingers, all twelve of 'em. And when he gets angry, something weird happens. The air wavers. You feel a slight pressure in your chest. And then...well, best take cover.

Jack isn't the only new face in juvie. There's Mr. Quincrux. Quincrux has an unusual interest in Jack and Shreve, and it quickly becomes clear that innocent bystanders aren't going to get in his way. So Jack and Shreve bust out.

On the lam, they quickly discover that Jack has abilities—hell, superpowers—that might just give them a fighting chance against Quincrux, if they can stay alive long enough to figure them out.

Available formats-
  • OverDrive Read
Languages:-
Copies-
  • Available:
    1
  • Library copies:
    1
Levels-
  • ATOS:
    1.8
  • Lexile:
    650
  • Interest Level:
    MG
  • Text Difficulty:
    K - 2

Recommended for you

Reviews-
  • Publisher's Weekly

    December 17, 2012
    It’s a little bit Shawshank Redemption, a little bit X-Men, as adult author Jacobs (This Dark Earth) launches a promising trilogy about superhuman teens. Fifteen-year-old Shreve Cannon is passing the time in Pulaski Juvenile Detention Center, selling candy to his fellow inmates, when he’s assigned a new roommate: Jack Graves, a small, quiet 13-year-old with 12 fingers and uncontrollable telekinetic abilities. When a stranger named Mr. Quincrux shows up, sporting nasty mental powers and an uncomfortable interest in Jack, the boys have no choice but to break out of juvie and go on the run. Attempting to stay one step ahead of Quincrux, they master Jack’s telekinesis and Shreve’s newfound telepathy, and eventually must choose between freedom and justice. While the story spins its wheels at times (parts of Jack and Shreve’s day-to-day life in juvie and on the road can drag, even with superpowers involved), and a number of questions are left to later books, the premise is sound, Shreve’s hard-edged narrative voice is strong, and Jacobs skillfully builds tension and mystery throughout. Ages 14–up. Agent: Stacia Decker, Donald Maass Literary Agency.

  • School Library Journal

    February 1, 2013

    Gr 8-10-Though basically a good kid, 15-year-old Shreve Cannon is serving two years in an Arkansas juvenile detention center for stealing. His survival strategies of dealing candy and being sarcastic add humor to this suspenseful novel. When 13-year-old Jack Graves becomes his new roommate, Shreve concludes that Jack is different for more than just his additional fingers. It is revealed during an interview with the mysterious Mr. Quincrux that when Jack gets scared or angry, he is able to send out a violent wave of energy. After a particularly brutal incident, the teens decide to break out of the center. Shreve discovers that he has acquired the ability to manipulate others' minds, a skill that comes in handy for survival on the road as he and Jack try to evade Quincrux and his creepy "watchers." They must also commit minor offenses, which forces them to question the ambiguity often associated with morality (Is it okay to invade someone's mind if it means it will save someone else's life?). Shreve is an admirable, wise protagonist. He recognizes that pain is simply a part of life, and that despite his rough upbringing, he will survive. Fans of Alexander Gordon Smith's "Escape from Furnace" series (Farrar) will enjoy the fast-paced paranormal twists this novel offers, and the ending will leave them wanting more.-Sherry J. Mills, Hazelwood East High School, St. Louis, MO

    Copyright 2013 School Library Journal, LLC Used with permission.

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    Lerner Publishing Group
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The Twelve-Fingered Boy
The Twelve-Fingered Boy
The Twelve-Fingered Boy Trilogy, Book 1
John Hornor Jacobs
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